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Now swtor is gaining popularity and wow is losing popularity. Though swtor still belongs to MMORPG, there are some things that wow can learn from swtor. Now let’s take a look at the detail.
Players just pick up corpse for one time if they kill monsters
This is the most important aspect that swtor should learn from. In swtor, if you kill monster groups, corpse of one monster is combined to other corpse of monsters. So, players just need to pick up the corpse once. This design first appears in Rift. Why is swtor so successful? One reason is that swtor applies this kind of design. Players don’t need to waste time on picking up corpse.
Voice and story systems
In swtor, voice system is applied to whole system. When you are in playing process, you are told where to go, what to do. These words are not cold and emotion-lacking. When you are asked to do something, you can feel that there really exists someone in your computer. It is a good assistant that helps you to upgrade. Each task is about conflicts between the Sith Empire and commonwealth. Interaction between characters and players is vivid. This doesn’t mean that wow should imitate swtor for there are shortcomings in wow. Some voices of system are too long and players can not cancel it if they wanna continue to play. Wow should add more voices in some stances. In TBC, cartoons without voices are added to tell players about the players’ process. In WLK, important cartoons are too few for wow is a story full of plots and stories. In patch 4.3, there are more plots and cartoons. But players can still learn about the task from words, not sounds.
More interactions between characters and players
Wow is about conflicts between horde and alliance. So in wow gold players can see many heroes who are saving the world with players. There are so many moving stories in Azeroth. But players spend more time on knowing about the story rather than participating in the war. Swtor is about story on Jedi Knight and Sith. Classes of swtor are important elements. Players feel they are main part in the playing process.